![]() Medicine is the more effective and coveted resource here, stopping the timer for a full 5 minutes. Once this timer reaches zero, you die, and cannot be revived by anyone.ĭon’t fret as this timer can be temporarily halted by using Medicine or Painkillers. ![]() Every agent within the round starts with the same Life Expectancy. ![]() The infection acts as the soft-cap time limit for the duration of that round of Survival. The warm glow of working electrical lights signal the entrance to a safe haven from the cold for agents caught in the blizzard.įrom the get-go your agent is injured and has begun to develop Sepsis, a life-threatening infection. Hideouts come in a few different forms, from the subway, department stores, and apartment buildings. Upon entering, an agent’s Cold Meter will immediately begin to fill back up. Nevertheless, these areas serve a similar purpose to the Oil Barrels outside of simply being a lootable area. Be prepared for a fight at all times in these locations. ![]() PvP is not turned off in these areas and enemies often spawn and use these locations as hangouts. Hideouts offer a brief respite from the cold while potentially containing valuable resources. The entrances are brightly lit and denoted by an orange circle in front of each door to make them easily spotted during the heavy snowstorm. Each Safe House has multiple entrances for both ease of access and to prevent potential griefing of players camping a single entrance. It is where agents will take care of all their crafting needs, so these spots will see frequent visits, even if it's only to warm up. Safe Houses provide a safe haven from not only the dangers of the environment, but from other players as well. This is where an agent’s journey in Survival will begin. ![]()
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